196 lines
5.6 KiB
JavaScript
196 lines
5.6 KiB
JavaScript
/*!
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* jQuery UI Touch Punch Improved 0.3.1
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*
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*
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* Copyright 2013, Chris Hutchinson <chris@brushd.com>
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* Original jquery-ui-touch-punch Copyright 2011, Dave Furfero
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* Dual licensed under the MIT or GPL Version 2 licenses.
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*
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* Depends:
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* jquery.ui.widget.js
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* jquery.ui.mouse.js
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*/
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(function ($) {
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var pointerEnabled = window.navigator.pointerEnabled
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|| window.navigator.msPointerEnabled;
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// Detect touch support
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$.support.touch = 'ontouchend' in document || pointerEnabled;
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// Ignore browsers without touch support or mouse support
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if (!$.support.touch || !$.ui.mouse) {
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return;
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}
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var mouseProto = $.ui.mouse.prototype,
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_mouseInit = mouseProto._mouseInit,
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touchHandled;
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// see http://stackoverflow.com/a/12714084/220825
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function fixTouch(touch) {
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var winPageX = window.pageXOffset,
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winPageY = window.pageYOffset,
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x = touch.clientX,
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y = touch.clientY;
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if (touch.pageY === 0 && Math.floor(y) > Math.floor(touch.pageY) || touch.pageX === 0 && Math.floor(x) > Math.floor(touch.pageX)) {
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// iOS4 clientX/clientY have the value that should have been
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// in pageX/pageY. While pageX/page/ have the value 0
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x = x - winPageX;
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y = y - winPageY;
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} else if (y < (touch.pageY - winPageY) || x < (touch.pageX - winPageX)) {
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// Some Android browsers have totally bogus values for clientX/Y
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// when scrolling/zooming a page. Detectable since clientX/clientY
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// should never be smaller than pageX/pageY minus page scroll
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x = touch.pageX - winPageX;
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y = touch.pageY - winPageY;
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}
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return {
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clientX: x,
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clientY: y
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};
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}
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/**
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* Simulate a mouse event based on a corresponding touch event
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* @param {Object} event A touch event
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* @param {String} simulatedType The corresponding mouse event
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*/
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function simulateMouseEvent (event, simulatedType) {
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// Ignore multi-touch events
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if ((!pointerEnabled && event.originalEvent.touches.length > 1) || (pointerEnabled && !event.isPrimary)) {
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return;
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}
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var touch = pointerEnabled ? event.originalEvent : event.originalEvent.changedTouches[0],
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simulatedEvent = document.createEvent('MouseEvents'),
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coord = fixTouch(touch);
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// Check if element is an input or a textarea
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if ($(touch.target).is("input") || $(touch.target).is("textarea")) {
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event.stopPropagation();
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} else {
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event.preventDefault();
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}
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// Initialize the simulated mouse event using the touch event's coordinates
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simulatedEvent.initMouseEvent(
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simulatedType, // type
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true, // bubbles
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true, // cancelable
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window, // view
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1, // detail
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event.screenX || touch.screenX, // screenX
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event.screenY || touch.screenY, // screenY
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event.clientX || coord.clientX, // clientX
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event.clientY || coord.clientY, // clientY
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false, // ctrlKey
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false, // altKey
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false, // shiftKey
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false, // metaKey
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0, // button
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null // relatedTarget
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);
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// Dispatch the simulated event to the target element
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event.target.dispatchEvent(simulatedEvent);
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}
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/**
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* Handle the jQuery UI widget's touchstart events
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* @param {Object} event The widget element's touchstart event
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*/
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mouseProto._touchStart = function (event) {
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var self = this;
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// Ignore the event if another widget is already being handled
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if (touchHandled || (!pointerEnabled && !self._mouseCapture(event.originalEvent.changedTouches[0]))) {
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return;
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}
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// Set the flag to prevent other widgets from inheriting the touch event
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touchHandled = true;
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// Track movement to determine if interaction was a click
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self._touchMoved = false;
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// Simulate the mouseover event
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simulateMouseEvent(event, 'mouseover');
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// Simulate the mousemove event
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simulateMouseEvent(event, 'mousemove');
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// Simulate the mousedown event
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simulateMouseEvent(event, 'mousedown');
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};
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/**
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* Handle the jQuery UI widget's touchmove events
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* @param {Object} event The document's touchmove event
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*/
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mouseProto._touchMove = function (event) {
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// Ignore event if not handled
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if (!touchHandled) {
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return;
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}
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// Interaction was not a click
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this._touchMoved = true;
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// Simulate the mousemove event
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simulateMouseEvent(event, 'mousemove');
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};
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/**
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* Handle the jQuery UI widget's touchend events
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* @param {Object} event The document's touchend event
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*/
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mouseProto._touchEnd = function (event) {
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// Ignore event if not handled
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if (!touchHandled) {
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return;
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}
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// Simulate the mouseup event
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simulateMouseEvent(event, 'mouseup');
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// Simulate the mouseout event
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simulateMouseEvent(event, 'mouseout');
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// If the touch interaction did not move, it should trigger a click
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if (!this._touchMoved) {
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// Simulate the click event
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simulateMouseEvent(event, 'click');
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}
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// Unset the flag to allow other widgets to inherit the touch event
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touchHandled = false;
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};
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/**
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* A duck punch of the $.ui.mouse _mouseInit method to support touch events.
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* This method extends the widget with bound touch event handlers that
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* translate touch events to mouse events and pass them to the widget's
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* original mouse event handling methods.
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*/
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mouseProto._mouseInit = function () {
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var self = this;
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self.element.on({
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'touchstart': $.proxy(self, '_touchStart'),
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'touchmove': $.proxy(self, '_touchMove'),
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'touchend': $.proxy(self, '_touchEnd'),
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'pointerDown': $.proxy(self, '_touchStart'),
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'pointerMove': $.proxy(self, '_touchMove'),
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'pointerUp': $.proxy(self, '_touchEnd'),
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'MSPointerDown': $.proxy(self, '_touchStart'),
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'MSPointerMove': $.proxy(self, '_touchMove'),
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'MSPointerUp': $.proxy(self, '_touchEnd')
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});
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// Call the original $.ui.mouse init method
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_mouseInit.call(self);
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};
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})(jQuery); |