Primer Commit
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106
assets/libs/gmaps/lib/gmaps.controls.js
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106
assets/libs/gmaps/lib/gmaps.controls.js
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GMaps.prototype.createControl = function(options) {
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var control = document.createElement('div');
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control.style.cursor = 'pointer';
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if (options.disableDefaultStyles !== true) {
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control.style.fontFamily = 'Roboto, Arial, sans-serif';
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control.style.fontSize = '11px';
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control.style.boxShadow = 'rgba(0, 0, 0, 0.298039) 0px 1px 4px -1px';
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}
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for (var option in options.style) {
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control.style[option] = options.style[option];
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}
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if (options.id) {
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control.id = options.id;
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}
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if (options.title) {
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control.title = options.title;
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}
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if (options.classes) {
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control.className = options.classes;
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}
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if (options.content) {
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if (typeof options.content === 'string') {
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control.innerHTML = options.content;
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}
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else if (options.content instanceof HTMLElement) {
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control.appendChild(options.content);
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}
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}
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if (options.position) {
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control.position = google.maps.ControlPosition[options.position.toUpperCase()];
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}
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for (var ev in options.events) {
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(function(object, name) {
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google.maps.event.addDomListener(object, name, function(){
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options.events[name].apply(this, [this]);
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});
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})(control, ev);
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}
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control.index = 1;
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return control;
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};
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/**
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* Add a custom control to the map UI.
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*
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* @param {object} options - The `options` object should contain:
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* * `style` (object): The keys and values of this object should be valid CSS properties and values.
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* * `id` (string): The HTML id for the custom control.
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* * `classes` (string): A string containing all the HTML classes for the custom control.
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* * `content` (string or HTML element): The content of the custom control.
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* * `position` (string): Any valid [`google.maps.ControlPosition`](https://developers.google.com/maps/documentation/javascript/controls#ControlPositioning) value, in lower or upper case.
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* * `events` (object): The keys of this object should be valid DOM events. The values should be functions.
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* * `disableDefaultStyles` (boolean): If false, removes the default styles for the controls like font (family and size), and box shadow.
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* @returns {HTMLElement}
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*/
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GMaps.prototype.addControl = function(options) {
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var control = this.createControl(options);
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this.controls.push(control);
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this.map.controls[control.position].push(control);
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return control;
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};
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/**
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* Remove a control from the map. `control` should be a control returned by `addControl()`.
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*
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* @param {HTMLElement} control - One of the controls returned by `addControl()`.
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* @returns {HTMLElement} the removed control.
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*/
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GMaps.prototype.removeControl = function(control) {
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var position = null,
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i;
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for (i = 0; i < this.controls.length; i++) {
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if (this.controls[i] == control) {
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position = this.controls[i].position;
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this.controls.splice(i, 1);
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}
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}
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if (position) {
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for (i = 0; i < this.map.controls.length; i++) {
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var controlsForPosition = this.map.controls[control.position];
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if (controlsForPosition.getAt(i) == control) {
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controlsForPosition.removeAt(i);
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break;
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}
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}
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}
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return control;
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};
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